Friday, February 6, 2009

puzzle dream

Amid my sick sleeping delirium last night I kept having this dream where me or someone else was putting a puzzle together wrong. Side pieces were being forced in the center and there really wasn't a pattern to go along with it. And a voice kept saying 'that's how it's supposed to go...'

Thursday, February 5, 2009

Counter-Fit

I took my authentically counterfeit money back to the bank and explained all that I could to dear Suzan. I honestly halfway believed I was going to be laughed out of the bank. (A bank that gives out counterfeit money! How absurd!) But she and everyone there were very prompt and punctual with the issue; I never had to proof proof positive that I received that particular bill from that particular teller the other day at a particular time, I was genuinely impressed. I got an equal value of money back and they began reexamining all the money drawers. I don't know if things went so smoothly because I have a repoire with the people in that bank or if other people had been given counterfeit bills, but I'm glade to have money I can spend again.

Un-Fit

I went by the bank to pick up the weekly allowance I give myself and then went by the store later that evening to buy groceries. Imagine my surprise when H.E.B. refused my tender when I tried to break a counterfeit $50 bill I had received from the bank that very afternoon! I felt like a dupe for accepting money that I'll admit looked shady once you looked at it, but in my defense, no one expects that they're going to get counterfeit money from a bank!

Monday, January 19, 2009

jitters

Despite the fact that I have a ridiculous class schedule, I'm really excited that school is going to be starting soon! Typically I want to think of myself as a realist; I try to shoot for goals I can actually hit instead of 'aiming for the moon the end up with the stars' (That sounds like a good way to get lost in space!). This semester though, I actually think I can pull an A in everything except maybe my Lit class. Here's to going back and giving Calculus II that head thumping long overdue!

Sunday, January 18, 2009

Rec

I decided to get a pass to the Rec Center. Going there last night was like going to an old childhood playground you haven't visited in a long while; some parts were smaller than I remembered, and some parts where bigger. It was hard to believe that I hadn't been there in almost a full year!

Friday, January 16, 2009

list

I can't do anything unless I make lists. Lists allow me to count down important stuff. The downside is that when I've had the same list reused several days, I realize how unproductive I typically am.

Thursday, January 15, 2009

Munchkin Basics



As a present to me I got the Munchkin card game. It's technically a spoof of D&D, but it has enough random humor that even someone like me (who has never played D&D) to thoroughly enjoy it! Here's a low down of the rules, it's pretty simple once you get the flow chart.

To start: each player gets 2 Door cards and 2 Treasure Cards. Any Race and or Class cards can be played. A player with no race is considered ‘Human’. Then each player can play Item cards by placing them face up in front of them. All players start at Level 1; the game is over when a player wins by reaching Level 10. Each time you Kill a Monster on your turn, or sell 1,000 gold worth of Items during your turn, you go up 1 Level.

Race: you can only have one race in play. You can discard your race from play at any time (even in combat).

Class: you can only have one class in play. You can discard your class from play at any time (even in combat). Most Class cards have special abilities that require you to discard, you can discard any card you have played or in your hand to power this ability.

Item: Each Item has a name, power, size, and a value in gold pieces. When you play an item in front of you it is being ‘carried’. You can carry any number of small items, but only 1 ‘Big Item’; any item not termed big is considered small. Anyone can carry items, but some items have restrictions on their use, Items being carried but not being used are turned sideways to show they are not in use.
Each person can only use one ‘headgear’, one ‘suit of armor’, one ‘footgear’, and two ‘hand’ items at a time; ‘Two Hands’ items require both hands.
During your turn, as many times as you want, you can discard items whose value is worth at least 1,000 gold pieces (you don’t get change back) and go up one level.

Treasure cards can be played to the table as you get them or during your turn. Any one-shot (‘useable once only’) time can be played during any combat, whether you have it in your hand or on the table.

Curse! If drawn face up during ‘Open a Door’, they apply to the person who drew them. Otherwise they can be played at any player at any time. The Curse has it’s effect and then is discarded unless it’s effect is continuous (like ‘Chicken on Your Head’); continuous curses stay in play until something destroys the curse.

Players may trade Items, but not cards, at any time they are not in combat. Traded Items stay in play but change ownership, remember: you can’t sell items until it’s your turn!

When Cards contradict the rules, follow the cards.

YOUR TURN: