Magic is an old game compared to its competitors. It's the original collectable card game, owning the patient on all 'collectable card games where decks are shuffled to randomize the outcome' (paraphrased). Through its management and development I think there's a lot that can be discussed. It has come to exemplify the struggles in the general facets of a game and also as a business. I've slowly drifted away from the game in the past year or so, but recently its gone through a major rule update and released new products on the market. I've decided to update in the a miniseries over the next couple of days, referencing Magic.
Articles:
Magic 2010 Rules Change
Running Games and Power Creep
Card Value and Rarity
Balancing Flavor and Clarity in Logic Powered Games
THe Online Digital Card Game
Digital Rendering of Real-Life Logic Games
Magic: The Gathering, Duels of the Planeswalkers ~ Review
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